Dr Karl K. Jeffries is a Senior Lecturer in Design at the University of Central Lancashire (UCLan), and Course Leader for the MA Creative Thinking (Distance Learning) at UCLan.

His previous research has focused on the relationship between competencies and creativity. In particular, his findings distinguish competencies relevant to creativity within the “Creative Industries”. In collaboration with the Centre for Employment Through the Humanities (CETH) and the Higher Education Academy’s Art, Design and Media subject centre, he further extended his research on audio visual occupations by identifying domain-relevant skills for creativity within games design. His current research looks at skills for creativity in graphic design.

Twitter: https://twitter.com/drkarlkjeffries

Facebook: https://www.facebook.com/DrKarlKJeffries/

Linkedin: https://uk.linkedin.com/in/dr-karl-k-jeffries-06938327

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Research Publications

My very latest articles/papers you’ll find on research gate (https://www.researchgate.net/profile/Karl_Jeffries) before I move them across to here.

Cseh, G. M., Jeffries, K. K., Lochrie, M., Egglestone, P. & Beattie, A. A. (2017). A Scattered CAT: A Review Illustrating the Need for Greater Methodological Consistency in Consensual Assessment of Creativity, with a Proposed Digital Solution. Proceeding of  UK Creativity Researchers Conference, Edinburgh, Scotland, May, 2017.

Jeffries, K. K.., Zamenopoulous, T., & Green, A. J. K. (2016). Design creativity, technical execution and aesthetic appeal: A CAT with caveats (Part 2). Proceedings of the 4th International Conference on Design Creativity (ICDC2016), Atlanta, Georgia, 2nd-4th November 2016

Cseh, G. M., Jeffries, K. K., Lochrie, M., Egglestone, P. & Beattie, A. A. (2016). A DigitalCAT: A fusion of creativity assessment theory and HCI. Proceedings of the 30th British Human-Computer Interaction Conference, Bournemouth, July 2016.

Jeffries, K. K. (2015). A CAT with Caveats: Is the Consensual Assessment Technique a reliable measure of graphic design creativity? Proceedings of the 3rd International Conference on Design Creativity  (ICDC2015), Vol.1, 3-10.

Jeffries, K. K. (2012). Amabile‘s consensual assessment technique: Why has it not been used more in design creativity research? Proceedings of the 2nd International Conference on Design Creativity (ICDC2012), Vol. 1, 211-220.

Jeffries, K. K. (2011). Skills for creativity in games design. Design Studies, 32, 60-85.

Jeffries, K. K. (2009a). Skills for Creativity in Games Design (Part 1): Academic Conceptions of Creativity in Games Design.  Higher Education Academy. Brighton: Art, Design and Media subject centre.

Jeffries, K. K .(2009b). Skills for Creativity in Games Design (Part 2): Practitioner Conceptions of Creativity in Games Design.Higher Education Academy. Brighton: Art, Design and Media subject centre.

Jeffries, K. K. (2009c).Skills for Creativity in Games Design: Karl Jeffries provides and overview of his recently completed research project. Article published in the HEA-ADM’s Networks Magazine, Issue 7, Summer 2009.

Jeffries, K. K. (2009d). Skills for Creativity: A comparison between academic and practitioner conception of creativity in games design. In proceedings of GLAD09, Dialogues in Art and Design: Promoting and sharing excellence, Oct 21st- Oct 22nd, (pp. 44-49). Higher Education Academy. Brighton: Art, Design and Media subject centre.

Jeffries, K. K. (2008).Creativity Diagnostics, Mass Higher Education and Raising Self-Awareness of Creative Development. Feature article published in the HEA-ADM’s Networks Magazine, Issue 3, Spring 2008.

Jeffries, K. K. (2007a) Diagnosing the creativity of designers: individual feedback within mass higher education, Design Studies, Volume 28, Issue 5, Pages 485-497.

Jeffries, K. K. (2007b). Identifying domain relevant skills. In proceedings of the 10th European Conference on Creativity and Innovation, Oct 14th- Oct 17th, 2007.

Jeffries, K. K. (2007c). Stay Creative: Adapting to mass higher education in design. In proceedings of Creativity or Conformity: Building Cultures of Creativity in Higher Education, Jan 8th – Jan 10th, 2007.

Jeffries, K. K. (2004). Creativity Diagnostics: Software Applications for Creativity Enhancement. In proceedings of the 2nd International Conference on Business and Technology Transfer December 3rd – December 5th, (pp. 72-79).

Jeffries, K. K., Hardaker, G. (2003). Designing an on-line learning and creativity profile generator: A fusion of learning styles, creativity diagnostics and lms. In proceedings of The 8th Annual ELSIN Conference June 30th – July 2nd, (pp.309-321).

Jeffries, K. K., Unver, E., Jagger, B. (2002). Assessing creativity: theory and practice. In M.A.C. Evatt, & E. K. Brodhurst (Eds.), Sharing experience in engineering design (pp. 99-106). London: Professional Engineering Publishing Limited.

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Research Projects

The projects presented below contribute to an established body of Creativity Research’. Whilst the majority of this field has developed through psychological and social science publications, my contribution, and that of my collaborators, is to develop a body of research focused on creativity enhancement within the creative industries. As a population, this covers a wide diversity of roles and occupations, of which my research interests have tended to sample from design-orientated professions: Product Designers, Graphic Designers, Sound Designers, Games Designers, for example.

Skills for Creativity in Graphic Design: Comprised of five studies focused on exploring the extent to which visualisation and written comprehension are correlated with graphic design creativity

Skills for Creativity in Games Design: A comparison between academic and practitioner conceptions of creativity in Games Design

IPR and Creativity Diagnostic Research: Intellectual Property Rights (IPR) issues relevant to commercialising academic research on ‘Creativity Diagnostics’

Creativity Research Collaboration: A Creativity Diagnostic Portal for the Creative Industries

Diagnosing the Creativity of Designers: Individual feedback within Mass Higher Education

Enhancing Design Education: Designing an on-line learning and creativity profile generator

Assessing creativity: Theory and practice

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